I realized during Evaluation that I missed out putting in my Shooting Script and Shot List
The Shooting Schedule will be Tuesday 1st Of May, we will spend all day in the room we booked to get all the hospital shots. Thursday we will get the remaining shots and Friday, after reviewing the footage, will be a day we go out and get anything we missed.
Shot List:
S.1 - Low Long Shot of Hospital Gurney coming down a corridor
S.2 - Low Angle Close Up of Two Nurses walking down a corridor.
S.3 - Long Shot (Slow Zoom) of bleach white corridor
S.4 - MS of Alex sat in corridor
S.5 - Panning shot of hospital bed
S.6 - CU of hand checking drip
S.7 - Panning shot of Jean
S.8 - CU of bloody hand on a window
S.9 - CU of phone off the hook
S.10 - MS of Alex barricading a window
S.11 - Panning shot of Jean
S.12 - CU of Jean's eyes as the open.
http://prezi.com/m2bca1kcd528/jinx/
Tuesday, 15 May 2012
Monday, 14 May 2012
Evaluation
This brief started with each member of the class writing and pitching their very own remake of Alfred Hitchcock's The Birds. When each of these were pitched, 5 were selected, Jack's, Wingad's, Nathan's, Manuel's and mine. We was then split into 5 groups and each given one of those remakes to work on and create a trailer for, I was put on a team with Cannon and Katie and had Jack's remake to work on.
We started by taking his treatment and breaking it down scene by scene to see what worked and what didn't, parts we dropped for instance is the main character Jean, waking up in a hotel after Alex finds her and pulls her out of a car crash. We started to craft an entire trailer that revolved around that car crash, with dialogue already coming together and talks of green screen, but the more we worked on it, the more it was seeming more and more difficult, especially the car crash part. Cannon came up with a way in which we could do it in which the camera cuts to black before the hit, and the sound effects tells the story but it still meant having to find a car, and filming around the fact that Katie couldn't drive. So we went back to the drawing board. We seemed to come up with our new idea rather quickly, it started with dialogue from two nurses and then formed into an entire trailer that revolved around Jean in a coma lying on a hospital, it invites questions, and creates a great atmosphere.
I took on the role of team leader, this mostly just meant that I dealt with the paperwork, such as the Personelle and release forms. But it also meant that I ran the team meetings, and made sure that everyone was up to date with Journals, on set, I would take a back seat with a notebook to jot down the EDL's as Cannon worked his magic with the XM2 and glidetrack. When it came to creating the titles in Motion however, I found myself out of my depth, this is were Cannon came in, he was the teams tech guy, he even gave me a brief tutorial on Motion with a template. This was the first time on a team I felt like the ideas came from everyone and not just one person, a lot of our ideas came from Katie, and a lot of our amazing looking shots came from Cannon.
The various tasks that we concentrated on in the beginning were handled really efficiently and quickly, especially when we went back to the drawing board. We managed to get scripts, shots list, location, location and actor release forms done all done in a single day. The only thing I could think of that we could of improved is on the first day we went back to the drawing board, I was completely mentally dead, I needed to come back after some rest to creatively flow again.
Aside from that one instance, I feel like I performed really well, during my Peer 2 Peer Review, my biggest weakness was how serious I was during the entire production, although I don't feel like this is a big problem, I do see how having a bit more of a laid back attitude is easier to work with but it didn't have a negative effect on my teams performance.
The biggest factor that helped our teams decisions was Katie and her props, we had a lot of hospital equipment to work with, which helped create a lot of great shots. It is the fast paced shots that we should of thought about a lot clearer, we had one or two in our heads from the beginning, such as the bloody hand down a window.
The shots we have and use in our trailer are really effective, the slow zooms, and pans really add to a dramatic, atmospheric tension. The best part is that it builds up to something, in the first few drafts, my trailer built up to very little, the sounds really helps as well, everything mixes so well together, and really paints an eerie trailer. Our idea was to have quite a tense trailer, in which it shows a comatose main character, with a voice over put over it, this voice will throw up a lot of questions...
I feel like our trailer follows trailer conventions, dialogue is dubbed over another scene, the cuts are quick, it has a fast paced part, there are titles like "coming soon". The trailer doesn't give too much of the story away, it shows a few characters, gives a tiny bit of the story away (the birds attacking) but raises enough questions to entice an audience to go watch the movie.
When my trailer was shown to the class, the general feedback that I received was that my pace and sound/music was very well used, the trailer flows, but the segment in which it cuts to black goes on for a little too long.
Overall I feel like the biggest strength in my trailer is the ending, everything about it, the sounds, the shot, the build up, creates such a great ending. The slow build up really works to make that ending better like I said as well, it sets the mood you will usually find in other trailers. I feel like the weaknesses are the fast paced parts, in all the drafts I made, I was perfectly happy with that portion of the trailer, I was happy with the shots we got when we ventured back out to get extra shots but even when I re-watch it now, I can't help but feel that I could do more.
I think what I want to learn for next time, is to use Motion. I feel like at the end of my first year I should know how to use a lot more of the technical software to help with my future briefs and projects.
We started by taking his treatment and breaking it down scene by scene to see what worked and what didn't, parts we dropped for instance is the main character Jean, waking up in a hotel after Alex finds her and pulls her out of a car crash. We started to craft an entire trailer that revolved around that car crash, with dialogue already coming together and talks of green screen, but the more we worked on it, the more it was seeming more and more difficult, especially the car crash part. Cannon came up with a way in which we could do it in which the camera cuts to black before the hit, and the sound effects tells the story but it still meant having to find a car, and filming around the fact that Katie couldn't drive. So we went back to the drawing board. We seemed to come up with our new idea rather quickly, it started with dialogue from two nurses and then formed into an entire trailer that revolved around Jean in a coma lying on a hospital, it invites questions, and creates a great atmosphere.
I took on the role of team leader, this mostly just meant that I dealt with the paperwork, such as the Personelle and release forms. But it also meant that I ran the team meetings, and made sure that everyone was up to date with Journals, on set, I would take a back seat with a notebook to jot down the EDL's as Cannon worked his magic with the XM2 and glidetrack. When it came to creating the titles in Motion however, I found myself out of my depth, this is were Cannon came in, he was the teams tech guy, he even gave me a brief tutorial on Motion with a template. This was the first time on a team I felt like the ideas came from everyone and not just one person, a lot of our ideas came from Katie, and a lot of our amazing looking shots came from Cannon.
The various tasks that we concentrated on in the beginning were handled really efficiently and quickly, especially when we went back to the drawing board. We managed to get scripts, shots list, location, location and actor release forms done all done in a single day. The only thing I could think of that we could of improved is on the first day we went back to the drawing board, I was completely mentally dead, I needed to come back after some rest to creatively flow again.
Aside from that one instance, I feel like I performed really well, during my Peer 2 Peer Review, my biggest weakness was how serious I was during the entire production, although I don't feel like this is a big problem, I do see how having a bit more of a laid back attitude is easier to work with but it didn't have a negative effect on my teams performance.
The biggest factor that helped our teams decisions was Katie and her props, we had a lot of hospital equipment to work with, which helped create a lot of great shots. It is the fast paced shots that we should of thought about a lot clearer, we had one or two in our heads from the beginning, such as the bloody hand down a window.
The shots we have and use in our trailer are really effective, the slow zooms, and pans really add to a dramatic, atmospheric tension. The best part is that it builds up to something, in the first few drafts, my trailer built up to very little, the sounds really helps as well, everything mixes so well together, and really paints an eerie trailer. Our idea was to have quite a tense trailer, in which it shows a comatose main character, with a voice over put over it, this voice will throw up a lot of questions...
I feel like our trailer follows trailer conventions, dialogue is dubbed over another scene, the cuts are quick, it has a fast paced part, there are titles like "coming soon". The trailer doesn't give too much of the story away, it shows a few characters, gives a tiny bit of the story away (the birds attacking) but raises enough questions to entice an audience to go watch the movie.
When my trailer was shown to the class, the general feedback that I received was that my pace and sound/music was very well used, the trailer flows, but the segment in which it cuts to black goes on for a little too long.
Overall I feel like the biggest strength in my trailer is the ending, everything about it, the sounds, the shot, the build up, creates such a great ending. The slow build up really works to make that ending better like I said as well, it sets the mood you will usually find in other trailers. I feel like the weaknesses are the fast paced parts, in all the drafts I made, I was perfectly happy with that portion of the trailer, I was happy with the shots we got when we ventured back out to get extra shots but even when I re-watch it now, I can't help but feel that I could do more.
I think what I want to learn for next time, is to use Motion. I feel like at the end of my first year I should know how to use a lot more of the technical software to help with my future briefs and projects.
Promotion Package
This film will be best to be released in a early Summer slot, so it does not have to compete against the big blockbusters of the year, this also will be around the same time teenagers are coming to the end of the school year. This film does have the younger generation as it's prime target audience due to the young, attractive up and coming actors, but the story does not exclude any age group. The USP of this movie is the take and twist of a classic movie, this being a re-imagining of Alfred Hitchcock's The Birds will also attract the older generation who have fond memories of the movie.
Possible Taglines:
Death Always Sends A Message
New Girl, Small Town, BIG Problems.
Bad Luck Can Be DEADLY!
This Is So Good, You'll Flock To Go See IT!
These Aren't The Sweet Little Birds You Feed At The Park!
Merchandise Etc:
This movie easily sets itself up for sequel after sequel as we have a simple premise and a enemy that can't be defeated, Death is another Freddy Kruger, Michael Myers, Jason Vorees, he can just keep coming back and cursing another poor soul. With the amount of sequels that are possible it makes merchandise a lot easier to sell that if this was just a one of movie, Death figurines, halloween costumes, lunch boxes, video games, the possibilities are endless. As for a site, we could play on a Urban Legend angle, for the films promotionally campaign, play this story out as a True Story, in the style of Blair Witch to entice audiences, even have a site that could get out the possibility that this could happen to the viewer, just to get the fear and hype before it's release.
Possible Taglines:
Death Always Sends A Message
New Girl, Small Town, BIG Problems.
Bad Luck Can Be DEADLY!
This Is So Good, You'll Flock To Go See IT!
These Aren't The Sweet Little Birds You Feed At The Park!
Merchandise Etc:
This movie easily sets itself up for sequel after sequel as we have a simple premise and a enemy that can't be defeated, Death is another Freddy Kruger, Michael Myers, Jason Vorees, he can just keep coming back and cursing another poor soul. With the amount of sequels that are possible it makes merchandise a lot easier to sell that if this was just a one of movie, Death figurines, halloween costumes, lunch boxes, video games, the possibilities are endless. As for a site, we could play on a Urban Legend angle, for the films promotionally campaign, play this story out as a True Story, in the style of Blair Witch to entice audiences, even have a site that could get out the possibility that this could happen to the viewer, just to get the fear and hype before it's release.
Friday, 11 May 2012
Production Journal - Editing Week
This week was our editing week, and with a bank holiday on our first day only leaving us 3 days to edit, we worked fast. This didn't mean we rushed a edit, at the end of this week, I had 4 or 5 drafts of my advert finished, but time was always a factor in my mind, I wanted my edit finished for when we came into our final week so I knew I could concentrate on other stuff and not have to rush, other stuff being any unfinished work (not only in this brief but others) and polishing what we already have.
With the first day of editing, I concentrated on just getting everything into a timeline, the order of my shots, the music, the voice over, sound effects. Once I did that, I played with them a little to see what worked, what didn't and to try and get a real "trailerish" vibe. In the end, it came out as a slow paced, quite atmospheric piece, this really set the tone for my other drafts. During my 2nd draft, I started to create a more fast paced segment to go after the dialogue ends, when it came to this however, we found we needed more shots, the ones we had created a slow vibe, and the parts we used to quicken the advert wasn't that interesting. Before we ventured out, we decided to re-record our voice over, as our old one was a little underperformed and a bit half arsed. With our new voice over finished we ventured out to get a few more interesting shots, we had to think of shots that would be over in a few seconds but would still leave the viewer with something, whether that be an emotional response, or whether it just be them remembering that particular part. I had a few ideas of a character barging through double doors, or looking up into the sky, but Cannon had a lot of ideas that really took advantage of a tiny woodland area in college, he basically took the camera into this wood and got us an entire chase scene full of interesting shots. He also gave me a quick tutorial on Motion to create our titles, I don't know enough to write a technical journal about it as I only used a template.
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| The template I used creates text that fades, giving a eerie title that fits with my trailer. |
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| The template does everything for you really, I saw Cannon creating his from scratch to create the hospital heart monitor that is dominate throughout the trailer. |
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| Once saved, I found my created titles in Final Cut in Master Templates. |
Thursday, 3 May 2012
Birds Trailer production Journal - Day 7
We was still right on schedule as our 2nd and last day of shooting came about. Our action plan was simple.
- Complete the remainder of our shots (all morning)
- While Cannon is batch capturing all our footage, Danny and Katie will use the small little office to record our dialogue with Morgan.
Morgan was a last minute helpful bonus that Katie organized late last night, this was instead of using Cannon as another male nurse.
We completed all our shots dead on 12, all but the pesky phone dangling scene. During lunch, while Katie to go meet Morgan, Me and Cannon headed out to Torirsolme to find a rarely found phonebooth, we succeeded and got a few great shots of blood dripping down the phone.
The voice recording went fine and was quickly completed on time which leaves me hoping that shooting is completed, tomorrow, when we review the captured footage, we will see if we need to go back and revisit any shots.
Wednesday, 2 May 2012
Birds Trailer production journal day 6
Today we finally got around to filming, we spent half the day setting up our room, so we was already running behind schedule. We made sure to get all our "hospital" scenes done as it meant we didn't have to book out a room. The footage is looking great, we will be reviewing and capturing it on Thursday, along with shooting the remainder of our footage, along with our dialogue.
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